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Avowed living lands
Avowed living lands





  1. #AVOWED LIVING LANDS MOD#
  2. #AVOWED LIVING LANDS FULL#

The Money and time required is enormous and beyond that, there's Creation Engine that allows these games to be what they are. There's a reason no other dev has tried to recreate Skyrim's success in nearly 10 years: none can afford to create a game in Bethesda's formula. I honestly don't think Obsidian will be able to create something like that. A game in Skyrim's scope, with all that interactivity with the world, being able to pick up every object in the game, with all that freedom to go wherever you want, do whatever you want, get married, build your house, have children, be whoever you want, having endless quests. These past few days I've been thinking, how much "Elder Scrolls" does Obsidian want Avowed to be? A lot of people expect something extremely similar, and I really don't think that's what they're aiming for and that might affect the game's reception. Keep in mind that some parts of this can change during the development process

avowed living lands

around 100 people are on the project for 2y (smaller number for 7m of preproduction), in total 2y 7m for now idea is to keep “you can kill everyone in the game” option fully respecting POE creatures lore with new additions two large cities planned with many smaller ones with strong focus on contrasting wild-areas, rivers, mountains and desolated areas (yes, you’ll be able to swim) great focus on iconic landmarks, statues and buildings game has bosses planned and some of them are very very large storyset: fight against incoming threat of tyranny (independent from previous stories) you’ll be able to have companions (different than Outer Worlds) very large number of fractions but very different approach than with Skyrim

#AVOWED LIVING LANDS MOD#

mod support (for now PC is/will be very dominant as creation tool, but I’ll be playable fully on Xbox) very advanced character creation tool (didn’t get more info)

#AVOWED LIVING LANDS FULL#

realtime whether system (don’t have full details but fog is very important as realtime element, rivers will have specific micro physics systems regarding this) big focus on world-reactivity, lighting and next-gen AI systems and physics (special focus on physics with magic systems - have no clue what would that mean) primarily set in the The Living Lands region of Eora (not sure if it’ll go like that as explicit later on, but that was starting point)

avowed living lands

fully open world, much much larger than Skyrim (very differently “larger”, more proper word would be “denser” and “more contrasted” at the same time) So, I did get new informations about Avowed: As I previously mentioned before the announcement, Obsidian is working on Pillars (I assumed this regarding the info) game as back then I did get confirmation that game contains “spore-like” creatures with few other vague descriptions of The Living Lands.







Avowed living lands